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Startup News: Transport yourself from Game-to-Game

Dean Takahashi | December 11th, 2008 | Repost by Jonathan Strietzel

If your interested in building a 3-D avatar, or virtual character, you might as well spread take it everywhere with you. That’s the point of Big Stage Entertainment’s PortableYou program.

Big Stage uses a highly advanced, facial modeling system to render an amazing digital replica of you in seconds which can be transported into numerous forms of interactive media.

Big Stage allows you then take your avatar from one place to another, as long as each desitination conform to Big Stage’s own applications programming interface, or API. For now, the API is proprietary, but Big Stage hopes to make it a standard.

Creating an avatar is easy.  An avatar can be created in a few seconds using three standard digital camera photos of someone’s face taken with any standard camera with a flash. This amazing process creates an amazingly accurate, high definition avatar in seconds and allows you to transport it into a number of environments.

Still, the idea could catch on because it fits with the theme of personalization that is taking over everything from YouTube personal video channels to social networks, said Phil Ressler, chief executive of Big Stage.

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Big Stage Partners with Splash News and GGL Global Gaming

Virtual Worlds News/December 11, 2008

Yesterday Big Stage announced  the launch of Portable You, its program to integrate its 3D facial models with third parties or games, virtual worlds, and more as well as an initial partnership with Icarus Studios and The Venue Network. Today it announced two more partnerships, with Splash News, a celebrity photo site, and GGL Global Gaming, a gaming community. With Splash News, users will be able to put their own faces on the latest paparazzi shots, and GGL will promote games and content with still images and movies on Big Stage. The latter partnership will also bring promotional opportunities with one “major video game publisher” launching a partnership in early 2009.

“The popularity of GGL demonstrates how playing videogames online with a community of friends has transformed gaming into a highly social activity,” said Phil Ressler, Big Stage Entertainment CEO. “With the promotional experiences offered on BigStage.com through this partnership, gamers will be able to take their affinity for games one giant step forward by turning themselves into the characters they love to play, with the ability to share these unique experiences with friends, whether they are on MySpace, Facebook or GGL. Until BigStage.com, seeing yourself appear in 3-D animation alongside your favorite game characters would have required the help of an army of developers. BigStage.com is breaking down that barrier for gamers.”